Game Details

Zork II: The Wizard of Frobozz Cover

Zork II: The Wizard of Frobozz

Genres: Adventure

Released on: PDP-11, Atari 8-bit, Commodore C64/128/MAX, TRS-80 Color Computer, Atari ST/STE, Commodore 16, Mac, DOS, Tatung Einstein, Amiga, Apple II, TRS-80, Amstrad CPC, Commodore Plus/4, Amstrad PCW

Developer: Infocom

Publisher: Infocom

Themes: Fantasy

Game Modes: Single player

Perspective: Text

Platform Release Dates:
Platform Release Date
Apple II November 01, 1981
TRS-80 November 01, 1981
PDP-11 June 01, 1982
Atari 8-bit December 31, 1983
Commodore C64/128/MAX December 31, 1983
DOS December 31, 1983
Commodore 16 December 31, 1984
Commodore Plus/4 December 31, 1984
Mac December 31, 1984
TRS-80 Color Computer December 31, 1984
Atari ST/STE December 31, 1985
Tatung Einstein December 31, 1985
Amiga December 31, 1986
Amstrad CPC December 31, 1986
Amstrad PCW December 31, 1986

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About:

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Story:

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

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