Game Details
Zork II: The Wizard of Frobozz
Genres: Adventure
Released on: PDP-11, Atari 8-bit, Commodore C64/128/MAX, TRS-80 Color Computer, Atari ST/STE, Commodore 16, Mac, DOS, Tatung Einstein, Amiga, Apple II, TRS-80, Amstrad CPC, Commodore Plus/4, Amstrad PCW
Developer: Infocom
Publisher: Infocom
Themes: Fantasy
Game Modes: Single player
Perspective: Text
| Platform | Release Date |
|---|---|
| Apple II | November 01, 1981 |
| TRS-80 | November 01, 1981 |
| PDP-11 | June 01, 1982 |
| Atari 8-bit | December 31, 1983 |
| Commodore C64/128/MAX | December 31, 1983 |
| DOS | December 31, 1983 |
| Commodore 16 | December 31, 1984 |
| Commodore Plus/4 | December 31, 1984 |
| Mac | December 31, 1984 |
| TRS-80 Color Computer | December 31, 1984 |
| Atari ST/STE | December 31, 1985 |
| Tatung Einstein | December 31, 1985 |
| Amiga | December 31, 1986 |
| Amstrad CPC | December 31, 1986 |
| Amstrad PCW | December 31, 1986 |
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About:
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
Story:
You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.