Game Details

SuperHot Cover

SuperHot

Genres: Shooter, Puzzle, Tactical, Indie

Released on: Linux, PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Google Stadia

Developer: SUPERHOT Team

Publishers: IMGN.PRO , SUPERHOT Team

Themes: Action

Game Modes: Single player

Perspective: First person

Platform Release Dates:
Platform Release Date
Linux February 25, 2016
Mac February 25, 2016
PC (Microsoft Windows) February 25, 2016
Xbox One May 03, 2016
PlayStation 4 July 21, 2017
Nintendo Switch August 19, 2019
Google Stadia June 01, 2020

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About:

Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.

Story:

A fictionalized version of the player sits at a computer terminal when a friend sends them a cracked copy of a leaked game called superhot.exe. Upon launching it, the player finds themselves thrust into disconnected combat scenarios viewed from different perspectives, each centered on eliminating hostile red figures. After the program crashes, an updated version arrives. But as the player and their friend continue playing, it becomes clear that someone, or something, is watching. A presence calling itself ""the system"" begins issuing warnings, demanding the player stop. The system escalates its interference, manipulating messages and turning the player's friend against them, all while the player is drawn deeper into the game's violent corridors. What began as an innocent file share becomes something far more invasive, as the boundaries between the player, the character, and the system itself begin to dissolve.

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