Game Details
Soko-Ban
Genres: Puzzle
Released on: SG-1000, PC-8800 Series, Commodore C64/128/MAX, Sharp X1, TRS-80 Color Computer, DOS, Apple II, TRS-80, FM-7, NEC PC-6000 Series, MSX
Developers: Thinking Rabbit , Thinking Rabbit
Publishers: Spectrum HoloByte, Inc. , Thinking Rabbit , Tandy , Sega Enterprises, Ltd. , ASCII Corporation
Themes:
Game Modes: Single player, Multiplayer
Perspective: Bird view / Isometric
| Platform | Release Date |
|---|---|
| FM-7 | December 01, 1982 |
| PC-8800 Series | December 01, 1982 |
| NEC PC-6000 Series | December 31, 1983 |
| Sharp X1 | December 31, 1983 |
| Apple II | December 31, 1984 |
| Commodore C64/128/MAX | December 31, 1984 |
| DOS | December 31, 1984 |
| MSX | December 31, 1984 |
| SG-1000 | December 01, 1985 |
| TRS-80 Color Computer | December 31, 1988 |
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About:
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Story:
No storyline available