SNK vs. Capcom: SVC Chaos cover

SNK vs. Capcom: SVC Chaos

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Genres
Fighting
Themes
Action
Modes
Single playerMultiplayer
Perspective
Side view
Release dates
Platform Date
Arcade July 24, 2003
Neo Geo MVS July 24, 2003
Neo Geo AES November 13, 2003
PlayStation 2 May 01, 2005
Xbox May 13, 2005

About

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Story

No storyline available

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