Samurai Shodown VI cover

Samurai Shodown VI

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Genres
Fighting
Themes
Action
Modes
Single player
Perspective
Side view
Developer Yuki Enterprise
Publisher SNK Playmore
Release dates
Platform Date
Arcade September 14, 2005
PlayStation 2 January 26, 2006
PlayStation 3 November 19, 2014
PlayStation 4 November 22, 2016

About

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Story

No storyline available

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