Game Details
Puyo Pop Fever
Genres: Music, Puzzle, Strategy
Released on: PC (Microsoft Windows), PlayStation 2, Xbox, Mac, Nintendo GameCube, Dreamcast, PlayStation Portable, Arcade, Palm OS
Developer: Sonic Team
Publisher: Sega
Themes: Action
Game Modes: Single player, Split screen
Perspective: Side view
| Platform | Release Date |
|---|---|
| Arcade | November 26, 2003 |
| PlayStation 2 | February 04, 2004 |
| Dreamcast | February 24, 2004 |
| Nintendo GameCube | February 27, 2004 |
| Xbox | February 27, 2004 |
| Mac | June 24, 2004 |
| PC (Microsoft Windows) | September 24, 2004 |
| Palm OS | November 24, 2004 |
| PlayStation Portable | December 24, 2004 |
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About:
Updated version of the classic Puyo Puyo puzzle game featuring the all-new "fever" mode. Better known in the west under the titles Puyo Pop, Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine, Puyo Pop Fever still follows the classic bubble-popping format (align four or more "puyos" to make them pop), but Sega also delivers completely overhauled visuals with a more hand-drawn look, an expanded roster of characters, and a new "Fever Mode" that cranks up the action to frantic degrees once players fill a "fever gauge" on their screen. Although a four-player mode didn't make the cut, two players can go head to head and compete for points or survival.
Story:
The game's story mode is divided into three courses that follow the adventure about Amitie, a spunky girl who attends a magic school, where she is taught by Accord how to cast magical spells using Puyo. In the main story of the game, Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of Amitie as she ventures across the Puyo Puyo Fever world to find the cane, while meeting many wacky characters along the way and battling them. In a harder version of the story mode, one plays as Amitie's rival, Raffina. Which story mode one is playing determines what characters one will meet and which ultimately finds the wand. When playing as Raffina near to the end of the game, it is revealed that Accord never actually lost her flying cane. She then plans on revealing Accord's and Popoi's secret, but fails in her ending, as she is knocked unconscious by Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.