Game Details
Heart & Steel: The Forsworn
Genres: Role-playing (RPG), Adventure
Released on: PC (Microsoft Windows)
Themes: Action, Survival, Historical, Open world
Game Modes: Single player, Multiplayer, Co-operative
Perspective: Third person
Login to rate this game
About:
Heart & Steel: The Forsworn is a medieval survival RPG currently in development. Players explore a dynamic world inspired by Arthurian legends, where they must gather resources, build structures, and fight to survive. The game focuses on immersive gameplay systems including building, inventory management, and cooperative multiplayer. Set in a grounded and atmospheric environment, players will shape their own journey through exploration, combat, and progression. Developed by Grimdir, the project aims to combine survival mechanics with role-playing elements in a persistent and evolving world.
Story:
In those ancient times of the Middle Ages, on the fringes of the lands of Camelot, where the king’s authority was but weakly enforced, lived two children born into poverty: the Hero and Tancrède. Deprived of goods as well as protection, they were forced from an early age to resort to theft in order not to perish from hunger. Together, they learned the tricks of the roads, the shadows of the forests, and the weaknesses of men. As the years passed, other wretches joined them, and thus was born a band of thieves that scoured roads and hamlets alike. Tancrède, of a hardened mind and a confident tongue, rose as their leader. According to him, the world offered no justice to the weak, and taking by force what was denied to the poor was not a sin, but a necessity. Yet the Hero, witness to the tears of peasants and the blood that was spilled, felt his heart grow heavy with remorse. What had once been survival now appeared to him as a grave fault. Wishing to abandon this life of plunder, he announced his intent to leave the band. But Tancrède would hear no mercy. An ancient law bound their kind: whoever abandoned the brotherhood must die, so that none might reveal their secrets. Hunted by those he had once called brothers, the Hero owed his salvation only to flight. From then on, he wandered from village to village, concealing his name and his past. Through the sword, through labor, and through aid offered to the humble, he sought to atone for his sins: to defend peasants, to drive away ferocious beasts, to protect travelers. But though his deeds now turn toward the light, the shadow of Tancrède still stretches across the lands of Camelot. And no one can flee their past forever.