Game Details

Going Medieval Cover

Going Medieval

Genres: Role-playing (RPG), Simulator, Strategy, Indie

Released on: PC (Microsoft Windows)

Developer: Gramophone Games

Publishers: The Irregular Corporation , Gramophone Games

Themes: Historical, Sandbox, Open world

Game Modes: Single player

Perspective: Bird view / Isometric

Age Ratings:
GRAC: Ages 15 and up
Platform Release Dates:
Platform Release Date
PC (Microsoft Windows) June 01, 2021

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About:

Guide a group of villagers to your heart's content in this realistic medieval colony sim. Build farms and fortresses, train an army of raiders or lead the world’s greatest innovators. But never forget to build walls! Threats lurk around every corner.

Story:

In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague. Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age. Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts. This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers. Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met. Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

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