Game Details

Deadfall Adventures Cover

Deadfall Adventures

Genres: Shooter, Puzzle, Adventure

Released on: PlayStation 3, Linux, PC (Microsoft Windows), Xbox 360, Xbox One

Developer: The Farm 51

Publisher: Nordic Games Publishing

Themes: Action, Fantasy, Historical

Game Modes: Single player, Multiplayer, Co-operative

Perspective: First person

Age Ratings:
USK: Ages 16 and up
CLASS_IND: Ages 16 and up
ACB: Mature Accompanied
CERO: Ages 17 and up
PEGI: PEGI 16
ESRB: Mature 17+
Platform Release Dates:
Platform Release Date
Linux November 15, 2013
PC (Microsoft Windows) November 15, 2013
Xbox 360 November 15, 2013
Xbox One December 06, 2013

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About:

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

Story:

The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike. Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well. But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...

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