Game Details
BadLands
Genres: Fighting, Shooter, Racing
Released on: Arcade, Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, Amiga, Amstrad CPC
Developer: Steven Collins
Publishers: Domark Software , Tengen
Themes: Action
Game Modes: Single player, Multiplayer
Perspective: Bird view / Isometric
| Platform | Release Date |
|---|---|
| Arcade | December 31, 1989 |
| Amiga | December 31, 1990 |
| Amstrad CPC | December 31, 1990 |
| Atari ST/STE | December 31, 1990 |
| Commodore C64/128/MAX | December 31, 1990 |
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About:
Badlands is effectively the spiritual successor to Atari's previous racing games Super Sprint and Championship Sprint. Similarly to the Sprint titles, Badlands pits three cars against each other in a three lap race around a small, single-screen circuit. Bonuses are present in the form of wrenches which can be traded for goods such as extra speed, extra acceleration or better tires Unlike the Sprint games, Badlands expands upon the formula, taking place in a post-apocalyptic environment and equipping each of the players with cannons. In reality, the cannons do little except to slow cars down by repeatedly shooting at them, but the shop between levels offers the possibility of arming the car with missiles which will destroy the target car, placing it at a severe disadvantage as a replacement is brought onto the track, taking a few seconds. The tracks also featured a number of new obstacles, including mines and retractable barricades.
Story:
No storyline available